Well, it has been a wonderful past two weeks hearing all the responses to Feducia. Super surprised how well received it was…and all of your critiques were heard. So I’m laying out what’s to be expected in the next release! If you haven’t yet, you can get the Game Jam demo here. Down on time?
Since I started my journey in self-employed game development, my website had become…barren. During that time, I lost the domain which had been bought up by a third party chinese company that utilized it to milk visitors by redirecting to gambling, sales, and other websites (thank you Wayback Machine). Its 2020 and things are becoming
Update 10/12/2020: This project helped me learn Blender back in 2014. It served its purpose at the time and never reached a proper conclusion. So I set out to continue it and finish it in Maya and put together in Unreal Engine 4. As like 3DS Max, I felt more at home with my skillsets
On the heals of Unreal Engine 4 going for a paid subscription model, I took the time to learn the ins and outs of its material system. This little project threw around the idea of a procedural first person adventure game that took Sliders and brought it into a video game environment. The project went
Another concept project I did back when UE4 was on a subscription model. At the time I wanted to capture a gritty film like quality while seeing how the Dark Forces mechanics can be applied in UE4. Now there’s another Dark Forces fan project that is going beyond what I could have imagined. You can
Retro-style games have been a trademark of indie game development for a little over a decade. Many claim it makes production budgets vastly cheaper and others complain “It is the easy way out. A scourge to gaming.”. Thankfully, there is a market for these types of games no matter how niche it may be. Some gamers
Welcome to my first ever website dedicated to everything me. Because I’m just that damn narcissistic (Sarcasm?). Its been a long time coming, as I’ve been attempting to make a suitable online blog/portfolio for years, ultimately failing in the end. I blame myself for setting impossible goals, striving…
Seriously, it’s that time again. Its April, Oculus VR began shipping Dev Kits of the Oculus Rift to the Kickstarter Backers. That means one thing! I’ll be getting mine soon! Well, maybe not, but somewhat soon. I pre-ordered mine after Kickstarter ended so I’m left to waiting for