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What is to come… (Future of Feducia)

By Stuart Bradley NewsomMarch 10, 2021Blog, Production/Design

Well, it has been a wonderful past two weeks hearing all the responses to Feducia. Super surprised how well received it was…and all of your critiques were heard. So I’m laying out what’s to be expected in the next release! If you haven’t yet, you can get the Game Jam demo here. Down on time?

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Homage to Gold Rush!

By Stuart Bradley NewsomOctober 12, 2020Production/Design

Update 10/12/2020: This project helped me learn Blender back in 2014. It served its purpose at the time and never reached a proper conclusion. So I set out to continue it and finish it in Maya and put together in Unreal Engine 4. As like 3DS Max, I felt more at home with my skillsets

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“Sliders” Portal VFX UE4

By Stuart Bradley NewsomSeptember 18, 2020Production/Design

On the heals of Unreal Engine 4 going for a paid subscription model, I took the time to learn the ins and outs of its material system. This little project threw around the idea of a procedural first person adventure game that took Sliders and brought it into a video game environment. The project went

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Dark Forces in Unreal Engine 4

By Stuart Bradley NewsomSeptember 4, 2020Production/Design

Another concept project I did back when UE4 was on a subscription model. At the time I wanted to capture a gritty film like quality while seeing how the Dark Forces mechanics can be applied in UE4. Now there’s another Dark Forces fan project that is going beyond what I could have imagined. You can

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Krazy Kray GGJ’13 Release

By Stuart Bradley NewsomJanuary 28, 2013Production/Design

Global Game Jam 2013 has come to an end…our game ‘Krazy Kray’ is out!

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Rhea GGJ’12 Release

By Stuart Bradley NewsomJanuary 30, 2012Production/Design

GGJ’12 is over! My team, Infinity 8 has released our lil prototype for the game ‘Reah’!

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Atmospherics & Lighting Presentation and Demo

By Stuart Bradley NewsomAugust 12, 2009Production/Design

This presentation was done for Speech Class. The purpose to to develop a presentation with a step by step run down of the process of a given subject. I chosen Lighting & Atmospherics, with a more specific target on Deus Ex Human Revolution. I by no means worked Ubisoft Montreal, but I dedicated a lot

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Old Bedroom in Maya

By Stuart Bradley NewsomJuly 24, 2008Production/Design

Reference Photos I had to take a bit of creative license to get what I wanted out of this project. As I didn’t want to model the whole house, I added a bathroom instead of a closet behind the door near my bedroom window. So much as changed, but the essence of my mess was

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Recent Posts

  • What is to come… (Future of Feducia)
  • Under Construction and the long silence
  • Homage to Gold Rush!
  • “Sliders” Portal VFX UE4
  • Dark Forces in Unreal Engine 4
  • Analyzing the Potential for NeoRetro Design

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