Slider
  • Under Construction and the long silence
    Since I started my journey in self-employed game development, my website had become…barren. During that time, I lost the domain which had been bought up by a third party chinese company that utilized it to milk visitors by redirecting to gambling, sales, and other websites (thank you Wayback Machine). Its 2020 and things are becoming

    Read More

  • GGJ ’13: Krazy Kray Post-Mortem
    “Fueled by sex, drugs and rock & roll; Kray (main character) must survive this endless runner and keep his stamina and addiction in check, all while timely avoiding obstacles with precision. Too much or too little of a good thing equals death. The longer you keep on running, the faster the game gets and the

    Read More

  • Analyzing the Potential for NeoRetro 2.0
    Retro-style games have been a trademark of indie game development for a little over a decade. Many claim it makes production budgets vastly cheaper and others complain “It is the easy way out. A scourge to¬†gaming.”. Thankfully, there is a market for these types of games no matter how niche it may be. Some gamers

    Read More

  • Snow Crashing
    In the first ‘Week in Review’ article, I’ll be talking about the Oculus Rift, 3D Printing, the Path of Journalism and much more. Three weeks worth of updates. Related posts: the Scantily Clad Artist GGJ ’13: Krazy Kray Post-Mortem An Exciting Time… Warframe
  • Warframe
    Digital Extremes reimagines the original 2005 Dark Sector Tech Demo as a Free-to-Play Cooperative Third Person Shooter. Does Warframe beat the status quo to a pulp, or does it refine the idea for the more Hardcore gamers? Related posts: the Scantily Clad Artist GGJ ’13: Krazy Kray Post-Mortem An Exciting Time… Pirates of Black Cove