This presentation was done for Speech Class. The purpose to to develop a presentation with a step by step run down of the process of a given subject. I chosen Lighting & Atmospherics, with a more specific target on Deus Ex Human Revolution. I by no means worked Ubisoft Montreal, but I dedicated a lot of time and effort to mimic the conditions and quality of the game. From the lighting and coloring to the environmental aesthetics. The whole scene was developed in UDK using the assets provided with the toolset. Aside from that, everything was made by me. Video was edited in Adobe Premiere.