Rhea GGJ’12

Game Engine: Unity
Project Website: Link
Release Date: 01/28/2012
Team: Oscar A. Lopez (Team Lead) Alan Sullivan (Programmer), Stuart Bradley Newsom (Asst. Programmer, Original Concept), Sasha Palacio (Artist), Peter Esoesta (Asst. Artist), Diego Paz (Environmental Artist), Cristobal Hernandez (Animation), Jonathan Hamm (SFX)

Downloads

There are currently no available downloads for this project.

Synopsis

 

Post-Mortem

The game takes place some time during the Roman Empires rule. Those that lacked worth to society were sent to the ‘Pits’. Rhea follows an Elderly Mother sent to the ‘Pits’ as a consequence for lacking contribution to society. Broken but still alive, the woman uses her last bit of strength to pull herself into a cavern where a gleaming object would be seen. Possession of the object, gave her the power of youth, at the cost of unknowable consequences in the world around her.

The concept provides an emotional journey dabbling in immortality while creating a fun game for players to explore environments, solve large scale puzzles and capture the essence of variety in both gameplay and aesthetics. Rhea must collect crystals to restore a bit of her youth, else she will age; faster the longer she is prolonging her life. The consequence of immortality is the aging of the world around her, withering away abnormally. To what length should one go to stay alive.

The GGJ release offers platforming gameplay, general controls and a basic level. Head on over to the game’s page for more info and to download our initial release!