A small explorative environment extrapolating skills in 3d environmental modeling. Models originally done in 2010 and revised in 2014. Historial and Archeological accuracy isn’t a complete focus, but I did enough research to grasp the architectural and technical side of the environment. Majority of the references come from Mesopotamia: Rivista Di Archeologia XLVI.

  • Powered by Unreal Engine 4
  • Oculus Rift DK2 Ready
  • Realistic Fully Realized Sample of Babylon.
  • In-Game Model Viewer
  • ? Voice Recognition Interface Controls