UEA GGJ’10 Post-Mortem

Posted on January 25th, 2010 by

My team, Team Awesome, finished the initial release for Unexpected Epic Awesome at Global Game Jam 2010! It felt like forever but we got something to show for it.

From Left to Right: Jane, Robert, Oscar and Me.
From Left to Right: Jane, Robert, Oscar and Me.

2010 was myself and my close friends’ first year attending the Global Game Jam. It was also Mt Sierra College’s first time participating in the event. The idea of the competition was new to us and our faith in the school had peaked. This might just be the start of a new tradition.

Our concept defines the game as a 2D Platforming Action/Adventure set in a stereotypical superhero needy world. The player can choose between three unique characters. Each with their own starting point (and backstory) in the game accompanied by their own path and outcome. Various choices can also evolve the characters outlook, ultimately providing unique abilities and entirely different experiences.

The game follows the player’s character from the day to day life to inciting incident to heroic conclusion, capturing the traditional comic book  feel and layout, moving between cells of environments utilizing platforming and with the interaction of traditional adventure game mechanics.

The initial release offered only a very basic prototype of the game, far from hitting our target goals. Many of the expected features were completed but were later scrapped due to completeness and presentability. Many of these scrapped features can be found in the source files though.

Scrapped features consist of Enemy AI, Context Sensitive Interaction System, Character Dialog, Player choices, Non-Linear Progression and Fighting System. Features that are present in the Initial Release are Character Movement, Scene Transitions, very basic and barely used interaction system and damage-less attack keys.

Jane working on character design

Head on over to the game page for more info and to download the initial release!